I've created a template here so that it may be easier to understand what exactly you're doing. Open your image editing software and create a new image. Now that we know the colors, we can actually start making the sprites now. Use of it is not required, but it's nice to include if you have the time. in a weapon charging animation) without making the eyes flash as well. This is done so that modders can translate the white parts of a skin (i.e. This only applies to the eyes of the skin. An off color could mean that it wont translate correctly and it won't work in-game.įinally, all vanilla skins use an "eye white" which is color 168 (#FCFCFC) on the palette. These are important to know, because 8BDM is very picky with it's colors. There are also 2 other colors, black and white. #00F8FC, or color 192 in the 8BDM palette. #0078FC, or color 198 in the 8BDM palette. The default colors are specific shades of blue and cyan, which is why in player setup all of the skins are this color. There are a lot of specifics for skins, so here's what you'll need to know.ĨBDM uses certain colors on skins in order to make sure when you pick up weapons, your skin switches to that color. We need to make the sprites, which is easier said than done. So, you think you're cool enough to make your very own custom skin? This tutorial will guide you on your path to the true misery that is creating skins.Īn image editor that supports transparency (I recommend Paint.NET)Īlright, first things first.
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